首页> 外文OA文献 >Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample
【2h】

Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample

机译:有问题的互联网使用和有问题的在线游戏是不一样的:大量具有全国代表性的青少年样本的发现

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

There is an ongoing debate in the literature whether problematic internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same. The present study contributes to this question by examining the interrelationship and the overlap between PIU and POG in terms of gender, school achievement, time spent using the internet and/or online gaming, psychological wellbeing, and preferred online activities. Questionnaires assessing these variables were administered to a nationally representative sample of adolescent gamers (N=2,073; mean age 16.4 years, SD=0.87, 68.4% male). Data showed that internet use was a common activity among adolescents while online gaming was engaged in by a considerably smaller group. Similarly, more adolescents met the criteria for PIU than for POG and a small group of adolescents showed symptoms of both problem behaviors. The most notable difference between the two problem behaviors was in terms of gender. POG was much more strongly associated with being male. Self-esteem had low effect sizes on both behaviors, while depressive symptoms were associated with both PIU and POG, affecting PIU slightly more. In terms of preferred online activities, PIU was positively associated with online gaming, online chatting, and social networking while POG was only associated with online gaming. Based on our findings POG appears to be a conceptually different behavior than PIU and therefore data support the notion that Internet Addiction Disorder and Internet Gaming Disorder are separate nosological entities.
机译:文献中一直存在争论,即有问题的互联网使用(PIU)和有问题的在线游戏(POG)是两个截然不同的概念和概念实体,还是两者相同。本研究通过检查性别,学校成绩,使用互联网和/或在线游戏所花费的时间,心理健康以及偏爱的在线活动等方面的相互关系和PIU和POG之间的重叠,为这一问题做出了贡献。将评估这些变量的问卷调查问卷提交给全国代表性的青少年游戏玩家样本(N = 2,073;平均年龄16.4岁,SD = 0.87,男性占68.4%)。数据显示,互联网使用是青少年中的常见活动,而在线游戏则是相当小的群体。同样,符合PIU标准的青少年多于POG,一小部分青少年表现出两种问题行为的症状。两种问题行为之间最显着的差异是性别。 POG与男性的关系更为密切。自尊对两种行为的影响均较小,而抑郁症状与PIU和POG均相关,对PIU的影响稍大。在首选的在线活动方面,PIU与在线游戏,在线聊天和社交网络呈正相关,而POG仅与在线游戏相关。根据我们的发现,POG在概念上似乎与PIU行为不同,因此数据支持以下概念:互联网成瘾和互联网游戏障碍是独立的疾病实体。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号